Conventionally, architects have relied on qualities of several elements such as materiality, light and shadows, solids and voids, patterns and paintings, mass, volume, etc. to break out of the static nature of the space, and enhance the way users experience and perceive architecture. Even though some of these elements and methods helped create more dynamic spaces, architecture is still bound by conventional, namely the physical constraints of the discipline. With the introduction of technologies such as augmented reality(AR), it is becoming easier to blend digital, and physical realities, and create new types of spatial qualities and experiences. This ultimately creates possibilities that had not existed for architects before. As AR technology becomes streamlined and commonly used, architects won?t be bound by the aforementioned conventional and physical constraints as a result of being able to blend digital and physical elements. Since this technology is not limited by the constraints of the physical world, the nature of the effects AR can bring are unlimited, and dynamic by its nature. Even though AR cannot replace the primary and conventional qualitative elements in architecture, it can be used to supplement and enhance the experience and qualities they provide.
To explore how AR can enhance the way architecture is experienced and perceived, a museum in downtown Cincinnati will be designed, and AR will be used along with conventional methods(e.g., materiality, light and shade, etc.) to mediate spatial experiences. The history of spatial experience and perception in architecture, as well as the history of AR technology will be studied to better gauge what is possible with the technology, and how meaningful relationships between digital, and physical worlds, and between architecture and the user can be created. Results of this thesis will be beneficial for future designers and will help them understand how AR will be one of the methods they can use to enhance the overall architectural experience, spatial qualities, and the perception of space.
Architecture exists in two domains simultaneously…


Even though the power of this technology could be tested on virtually any typology, a museum was selected to be able to explore different types of emotions, namely the type of museum where architectural and spatial experiences are in the forefront of the overall experience.
Museums that depict memories, and stories of people through architecture is a really strong way of mediating experience and emotions, so the idea of displacement, where people are forced to move out of their homes because of one reason or another was selected as the program of the museum. The act of displacement was divided into 4 main parts, Home, Passage, Arrival, and Beyond Arrival, which are also the main experiential and spatial elements of the museum.


